I did the world building and kit making for the temple area in Harbour of Souls and the area just outside of the temple when you exit. There was a lot of kit bashing, but I built a lot of new kit and did the chain set up, floor, and terrain work. The props were done by other people and the skull at the end was made by Joseph Bieschke. I received a ton of feedback and assistance from my Lead, Dan Scanio. Level Design and initial blockout was done by Holden Stevens. Lighting was done by Jim Gibbs.