I've been messing around with Oculus Medium since I got my Rift S the other week. Made these mecha temple shrines for this piece I am making. They're really sloppy, but Medium is a lot of fun to use.
It's hard to describe, but it almost feels like you are sculpting in real life, but with Undo (which I need). I just wish the resolution of the screen was better and that my batteries for the controllers didn't die so quickly. I think I've started to get a hang on when to increase resolution, but it's a little hard for me to see the changes inside of the Rift. If I do most of my big shapes at a lower res they tend to have a larger, smoother edge at higher res. Cutting out shapes at higher res is more precise and definite. When I bring things that have been res'd up 4x or 5x they come in as 2.5 to 4.5 million points in Zbrush. I'm not sure how that part works. I'll see what I can figure out.
I am going to keep playing with it and try and build out most of my environment with it. I might see if I can record me making a piece just so people can see how easy it is to use.
I'll post more when I have it.









